Table of Contents

PART I

 

Chapter   1: Loyalty page 1
Chapter   2: Detours page 9
Chapter   3: IQ page 21
Chapter   4: Malice page 31
Chapter   5: The Nazi  page 41
Chapter   6: Competition page 53
Chapter   7: The Klansman page 61
Chapter   8: Mixed Signals page 73
Chapter   9: Hard Lessons page 83
Chapter 10: Teamwork page 93
Chapter 11: Turning Points page 105
Chapter 12: Culture page 117
 

PART I I

 

Chapter 13: Fast-forward page 127
Chapter 14: Prometheus page 139
Chapter 15: Previews page 149
Chapter 16: Games page 161
Chapter 17: Full Circle page 171
Chapter 18: Slugs page 183
Chapter 19: Small Car page 197
Chapter 20: Designated Losers page 211
Chapter 21: Taurus page 223
Chapter 22: Designated Winners page 237
Chapter 23: Merit System page 249
Chapter 24: Falling Bridges page 261
Chapter 25: Working Smart page 271
Chapter 26: Finding the Key page 283
Chapter 27: The Last Straw page 299
 

PART III

 

Chapter 28: Stalking Goats page 313
Chapter 29: Sudden Turns page 323
Chapter 30: Added Value page 333
Chapter 31: Battles page 347
Chapter 32: Winning Battles page 361
Chapter 33: Shifting Ground page 373
Chapter 34: A Higher Standard page 385
Chapter 35: Shell Games page 399
Chapter 36: Suing Ford page 411
Chapter 37: For the Record page 425
Chapter 38: Bleeding Ford Blue page 437
Chapter 39: Trust page 451
Chapter 40: Experts page 463
Chapter 41: Futile Exercises page 473
Chapter 42: Deadwood page 477
Chapter 43: Breaking Point page 491
Chapter 44: To the Death page 505
Index