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Re: High Points: Codes and Decoders

From: Jasper
Date: Wednesday, June 27, 2007
Time: 03:11:19 PM

Comments

Rovaan, … It’s not you. It’s numbers. And it is exactly like one of those test questions, irrelevant information and all. But it’s not the fault of the piece; it’s the way the code was designed. Part of the decoding process is knowing what to ignore – like the “g” sound in Magli. That’s the beauty of codes involving numbers. With a minimum of number variations you can create a maximum of functional paralysis among those who aren’t privy to them. …...……….For example: What’s the sixth number in this sequence: 1, 3, 5, 7, 9, _ ……………If you said 11 you’d be correct. They are all ODD numbers in ascending order from 1. However, they are also PRIME numbers. If you are counting prime numbers in ascending order past13, the next number is not 15, it’s 17. You don’t have to know what “ascending” means because you can figure it out by what you see. You see the numbers going up. However, if you don’t know what prime numbers are you can miss 17 – or dismiss it as “reaching” for an answer that doesn’t “really” follow the logic of the facts. The decoder is what ever tells you to look for a prime number. ………….. This is not an arbitrary example, as you will see if you study the phone number in item 5 of Fuhrman’s Bundy notes (575-5713 – see High Points/ Fuhrman’s Notes). The individual digits are all prime numbers. You can put them in ascending order from 1 to 17 for two-digit primes with a minimum of shuffling. To get 17 simply reverse the “71” in the second grouping of numbers. This reversal also gives you 173 – the Herd. That’s a “prime number” code. If you don’t know what prime numbers are, you can’t see the code. If you didn’t know what the Herd (Hurd) meant to Fuhrman, it wouldn’t matter if you did see it. You wouldn’t know what to attach it to. That means you wouldn’t be able to make the Rawhide connection to The Twilight Zone’s “To Serve Man.” In this instance, Fuhrman’s BOOK references to food, where they are prepared and served, together with his alien abduction line is the code. The teleplay is the decoder. ………….. The Swiss Army watch code is the same way. It gives the user a tremendous amount of flexibility. With the numbers alone you can get equivalent numbers by an easy, systematic process. 1 = 1, 13 or 25, 2 = 2, 14 or 26, 3 = 3, 14 or 27, etc. To know which one it is you need only know whether to go once, twice or three times around the clock. The context in which it appears can give you that. You can turn the hours on the outer rim of the watch into each of the corresponding months. The 12 o’clock position gives you either the Swiss Army logo specifically or logos in general. Again, the context tells you which to use just as it tells you where to look on a map (Northridge region, routs to Bundy from Semi Valley and Santa Clarita). ………….I believe that Fuhrman put some codes in his book anticipating that someone will eventually learn from them what he did and how brilliant it was for him to do it. Some of it had to go into the book because it had to be made part of the contemporaneous record – like Phillips’ call to Fuhrman and Fuhrman’s notes. Some had to be used at the time to let others involved in the plot know how to proceed without appearing to do anything prearranged for various contingencies. I think the rest of it slipped out. --Jasper

Last changed: 10/12/08